Graphics Design Engineer - Shader Core
- Location: San Diego, California, United States
The AMD GPU team is looking for inquisitive, motivated Graphics Design Engineer - Shader Core with experience to build ground-breaking GPUs. As a member of our design team, you will be responsible for the design and implementation of high-performance, low power Shader/SIMD processor sub-system modules. You will work closely with architects, design engineers, verification engineers, and physical design engineers teams to accomplish your tasks
THE PERSON:
You have a passion for modern, complex processor architecture, digital design, and verification in general. You are a team player who has excellent communication skills and experience collaborating with other engineers located in different sites/time zones. You have strong analytical and problem-solving skills and are willing to learn and ready to take on problems. Good communication and interpersonal skills. Exposure to leadership or mentorship is an asset.
KEY RESPONSIBILITIES:
- Drive the micro-architecture development, feasibility studies and documentation of Shader sub-systems.
- Implement in RTL and coordinate execution with the verification team to ensure that the design is functional.
- Exercise logic design skills to optimize and meet performance, timing and power targets.
- Deliver a synthesis/timing clean design while working with the physical design team ensuring a routable and physically implementable design.
- Support hardware engineering activities including chip floor plan, power/clock distribution, chip assembly, timing closure, power and noise analysis, and back-end verification.
- Develop flows and tools as necessary in support of design activities.
PREFERRED EXPERIENCE:
- Proficient in IP level ASIC design
- Experience in micro-architecture and RTL development of complex, high speed designs, ideally in CPU/GPU (Shader)/NPU/Compute subsystems
- Exposure to Computer Architecture and Digital Systems design
- Highly proficient in logic design, Verilog and/or System-Verilog, with a deep understanding of physical design and VLSI
- Proficient in debugging firmware and RTL code using simulation tools
- Graphics pipeline knowledge
ACADEMIC CREDENTIALS:
- Undergrad degree required. Bachelors or Masters degree in Computer Engineering/ Electrical Engineering is preferred
LOCATION: San Diego, CA preferred but other locations can include Folsom, CA - Santa Clara, CA - San Jose, CA - Austin, TX
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